

The transition from F.E.A.R. Draft origin may have resulted in tragic loss of punctuation, but this sequel to 2005 horror shooter has added more than a few visceral bells and whistles to compensate. We are very pleased to find this during a race across the E3 2008 demo available to all passers in the lounge. If this is a tweak to the mechanics of shooting, art direction (it’s actually see the colors this time!), O mechanisms available to meet pilot occasional moments in the game, the origin of the project is studying as an excellent control of their well - accepted predecessor.
The demo starts with playing the main character, Michael Becket, awakening in a subway station underground. The story follows their search for Alma, this time more grown up, but by all appearances, as creepy as ever. Before heading above, some fast fumbling with the controller has been revealed some mechanical adjustments to the game. On the one hand, there is the addition of a light iron. You start out with an assault rifle equipped with a red dot of light, giving the possibility of accurate or shooting from the hip. The number of slots weapons has increased from three to four, equal to the number of types of grenades you can carry. And you will notice a lack of medikits scattered; Source project has its basis points of the health system for the regeneration of health. Monolito tells us this is an election to maintain its focus on action rather than a slow number of drainage at the corner of the screen.
With guidance weapons off the road, take the stairs to the subway exit. You will quickly discover an urban environment that seems that only absorbed the weight of a powerful earthquake. The whole place is a disaster, the facades of pieces scattered across the road to truck-sized holes flooded with water. It ’difficult to decipher the time of day with all the smoke in the sky, but is quite clearly not the night. What is a benchmark for monolith with the game, to add more variety and color levels. The trailer that runs when the demo showed off different levels of interest, including a swimming pool on the roof overlooking a beautiful sunset.
But not have the idea that the origin of the project has suddenly become a friendly parade of brilliant colors and the sunlight. The enemies provide a challenge even more difficult this time thanks to increase significantly the bird flu. An example monolith has always been a soldier who cover behind a door. You should not see this soldier ingenuity until it realizes that opened the door himself. They also have a difficult time staying dead. And ’possible that the wound of an enemy who struck the earth, and could run without visible limp slowly back up and draw a sidearm shot from behind. You can respond to these resources through the creation of their enemies media coverage, to initiate more of tables and hide behind them, when something more solid is not available. Of course, with destructible environments and ballistic able to travel in various surface materials, which may not be the best idea in certain circumstances.
After playing around this demo direct, we noticed a rocket carrier hidden in a building blown. This is useful when to take a position snipers in the tops of buildings or on the marquee of a movie that is necessary to make progress in case of the demolished city street. It is not the most accurate weapon in the world, but thanks to the game of destructible buildings, you can simply point to an enemy and will most probably bring down his fish. If the explosion does not kill him, the three plans undoubtedly will tumble. Inside the theater, was greeted by a heavily armed soldier a rival, Big Daddy big circle. The best choice is the rocket carrier, of course, but you can also groped your luck with a rifle if it is lower.
See you soon discover that still has a theater seats, but lacks the wall where the screen should normally. Instead you have a view of a street and a soldier died worrying put up the wall. On the road is a stick mechanisms, or armor power, as is called in the game. We have lost time in the game right there (once we are dealing with a threat to the environment near a transistor power too dangerous to carry currents in the nearby land). Power is an exciting race armor. Do you have a machine gun and a missile carrier that has at its disposal. But it’s not a problem to defeat your enemies, because the weapon can and overheat, missiles have time to recharge and a lot of power enemy armor I greet you in its mechanisms with the help of a walk along the road. It ’still a lot of fun, though, especially the way in which you can completely destroy the poor soldiers pedestrian crossing on the ground. Source of the project is considerably more bloody, especially when you cross an enemy with the suit mechanisms of a firearm. They broke into a source of red with the trunk and limbs that pass each course.
Source project has really excited to see more, especially the way in which you plan to continue the story creepy. Already we can say that the action is great, just to find out if the horror aspects remain the same feeling of tension as the original. Issue has not been scheduled, but you can expect to see the origin of the project reaches the PC, PlayStation 3 and Xbox 360.






